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    <title>chao's clips tagged apple</title>
    <description>Clips and Links</description>
    <link>http://clipclip.org/chao/clips/tag/apple</link>
    <item>
      <title>How Apple Could Mess Up, Again</title>
      <link>http://clipclip.org/chao/clips/detail/2689</link>
      <category>apple</category>
      <pubDate>Sat, 25 Mar 2006 19:52:14 -0000</pubDate>
      <guid>http://clipclip.org/chao/clips/detail/2689</guid>
      <description>&lt;div&gt;Clipped by &lt;a href="http://clipclip.org/chao"&gt;chao&lt;/a&gt; to &lt;span class='c2_activity_link'&gt;&lt;a href="http://clipclip.org/activity/view/179/collect-clips-to-blog-about"&gt;collect clips to blog about&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;hr /&gt;
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&lt;b&gt;Apple is doing phenomenally well these days. It seems it's doing
a textbook job of maintaining huge market share in digital music
players, long after most experts thought that share would erode.
And it's doing so with the same proprietary strategy that many
thought would never stand up to an onslaught from the likes of
Microsoft (&lt;a href="javascript: void(0)"&gt;MSFT&lt;/a&gt;), Wal-Mart
(&lt;a href="javascript: void(0)"&gt;WMT&lt;/a&gt;), and
Yahoo! (&lt;a href="javascript: void(0)"&gt;YHOO&lt;/a&gt;). Can Apple keep
it up?&lt;/b&gt;
              &lt;br /&gt;
I don't think so. Look at any industry -- not just computers and
MP3 players. You also see it in aircrafts and software, and medical
devices, and over and over. During the early stages of an industry,
when the functionality and reliability of a product isn't yet
adequate to meet customer's needs, a proprietary solution is almost
always the right solution -- because it allows you to knit all the
pieces together in an optimized way.&lt;br /&gt;
&lt;br /&gt;
But once the technology matures and becomes good enough, industry
standards emerge. That leads to the standardization of interfaces,
which lets companies specialize on pieces of the overall system,
and the product becomes modular. At that point, the competitive
advantage of the early leader dissipates, and the ability to make
money migrates to whoever controls the performance-defining
subsystem.&lt;br /&gt;
&lt;br /&gt;
In the modular PC world, that meant Microsoft and Intel (&lt;a href="javascript: void(0)"&gt;INTC&lt;/a&gt;), and the same
thing will happen in the iPod world as well. Apple may think the
proprietary iPod is their competitive advantage, but it's
temporary. In the future, what will matter will be the software
inside that lets users find exactly the kind of music they want to
listen to, when and where they want to, with minimal effort. 
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    </description>
      <author>chao</author>
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      <title>Daring Fireball: The iPod Juggernaut</title>
      <link>http://clipclip.org/chao/clips/detail/2687</link>
      <category>apple</category>
      <pubDate>Sat, 25 Mar 2006 19:50:14 -0000</pubDate>
      <guid>http://clipclip.org/chao/clips/detail/2687</guid>
      <description>&lt;div&gt;Clipped by &lt;a href="http://clipclip.org/chao"&gt;chao&lt;/a&gt; to &lt;span class='c2_activity_link'&gt;&lt;a href="http://clipclip.org/activity/view/179/collect-clips-to-blog-about"&gt;collect clips to blog about&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;hr /&gt;
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&lt;p&gt;Apple isn’t giving iPods away, but they do seem to be charging
&lt;em&gt;less&lt;/em&gt; for them than what the market would bear. During the
holiday season last year, for example, Apple was apparently selling
iPod Nanos as fast as they could make them; I think it’s a fair bet
that they could have sold just as many for, say, $50 more apiece.
Instead, they priced them lower, putting additional pressure on
their competitors and making iPods appealing to a broader segment
of the market.&lt;/p&gt;
&lt;p&gt;Apple can do this and still make a hefty profit because their
overwhelming market share means they’re getting volume discounts on
expensive components such as flash memory, tiny hard drives, and
LCD screens. This means Apple can sell comparably-equipped iPods
for less money, yet still make more profit. (According to Apple’s
quarterly financial statements, they typically make about 20-25
percent profit per iPod.&lt;sup id="fnr2-2006-03-24"&gt;
                  &lt;a href="http://daringfireball.net/2006/03/ipod_juggernaut#fn2-2006-03-24"&gt;2&lt;/a&gt;
                &lt;/sup&gt;)&lt;/p&gt;
&lt;p&gt;In short, and I mean this in the nicest way possible, Apple’s
iPod competitors are totally fucked.&lt;/p&gt;
&lt;p&gt;If they can’t win on features, and they can’t win on design,
&lt;em&gt;and&lt;/em&gt; they can’t win on price, what’s left? Their best
remaining chance would be for Apple to somehow screw things up on
its own, but considering recent history, that seems highly
unlikely.&lt;/p&gt;
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    </description>
      <author>chao</author>
    </item>
    <item>
      <title>An Evening with Steve Wozniak</title>
      <link>http://clipclip.org/chao/clips/detail/947</link>
      <category>apple, towatch</category>
      <pubDate>Mon, 19 Dec 2005 07:08:40 -0000</pubDate>
      <guid>http://clipclip.org/chao/clips/detail/947</guid>
      <description>&lt;div&gt;Clipped by &lt;a href="http://clipclip.org/chao"&gt;chao&lt;/a&gt; to &lt;span class='c2_activity_link'&gt;&lt;a href="http://clipclip.org/activity/view/1/inbox"&gt;inbox&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;hr /&gt;
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&lt;div id="pvprogtitle"&gt;An Evening with Steve Wozniak&lt;/div&gt;
&lt;div id="durationetc"&gt;Computer History Museum&lt;br /&gt;
1 hr 30 min 56 sec - Oct 24, 2005&lt;br /&gt;
&lt;a href="http://video.google.com/videoredirect?q=http%3A%2F%2Fwww.computerhistory.org&amp;amp;chan=Uploaded&amp;amp;prog=An+Evening+with+Steve+Wozniak&amp;amp;date=Mon%2C+Oct+24%2C+2005%2C+7%3A53PM+PDT" style="color: green;" target="_blank"&gt;www.computerhistory.org&lt;/a&gt;
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      <author>chao</author>
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